About Me
My journey as a 3D artist started after years of working as a 2D digital artist. Once I decided to make the leap into 3D, I instantly fell in love with the whole process - from sculpting and modeling to lighting and rendering. While modeling and texturing are currently my strongest suits, I am fascinated by every aspect of the 3D pipeline and love learning new skills and techniques that my former self didn't know existed. I'm passionate about taking these skills and bringing my ideas to life, drawing much of my inspiration from music, the world around me, and work created by other artists. While I am most intrigued by film, advertisements, and games, I'd love the opportunity to work on anything related to 3D art.
My software experience includes industry-standard programs such as Maya, Zbrush, Substance Painter, Unreal Engine, Blender, Arnold, Photoshop, Premiere Pro, and a few more. I'm currently a student attending Cal State Fullerton, where I'll be soon graduating with a Bachelor's of Fine Arts in Game Art, Animation, and Immersive Media. While I've met a ton of amazing people at Fullerton, I'm looking forward to making my way into the industry where I can further my skill set and share my passion with like-minded people.
Iād love to talk about anything related to the field, so feel free to contact me!